Inspired by the Amiga, Atari, and arcade systems of the 80s and 90s — but rebuilt from the ground up with today’s silicon.
At its heart is Razz, a custom FPGA chipset delivering hardware sprites, tilemaps, vectors, copper effects, and a studio-grade audio engine with over 128 voices.
Ant64 isn’t an emulator box. It’s a new machine — one designed for games, demos, synthesis, live performance, and creative computing.
The Ant64 Creative Edition expands this vision with DisplayPort 4K/60 output, extra chipset memory, traditional MIDI ports and optical digital audio — turning Ant64 into a serious workstation for both developers and musicians.

This is what classic computing looks like when it never stopped evolving.
RISC-V gives the Ant64 home computers a modern, open, future-proof brain. It has two cores, one handles the operating system, storage, networking, the other handles the main program and any processor emulation — while the real magic happens in dedicated hardware. No vendor lock-in, no legacy baggage, just a fast, predictable CPU designed to work with custom chips, not replace them.
It’s the perfect partner for FireStorm, Razz, and the rest of the chipset — letting software do what it’s best at, and hardware do what software never could.
Most modern music tools are designed to make music efficiently.
Very few are designed to make music inevitably.
The machines that defined entire musical movements — the C64, Atari ST, Amiga — did not succeed because they were perfect instruments. They succeeded because:
Ant64 intentionally recreates these conditions — not by nostalgia, but by architectural choice.
Notes, envelopes, modulation, and sequencing are all driven by deterministic hardware.
Sound generation is visible, memory-mapped, and controllable at a low level.
Music can literally drive graphics, and graphics can drive music — sample-accurately.
Ant64 does not protect you from doing “the wrong thing”. This is where new genres come from.
Beginners can treat it like a groovebox. Experts can treat it like a modular synthesizer with a CPU attached.
At its core, Ant64 is not just a workstation.
It is a platform where music is a first-class citizen, not an afterthought.
FireStorm is designed to be the fastest possible way to manipulate memory, registers, and hardware state inside an FPGA system.
It feels closer to the Amiga's copper + blitter + 68k cpu ecosystem than to Linux-era CPUs.
You don’t have to unlearn anything.
FireStorm can:
This is demo-coder heaven.
Every machine that spawned a demo scene shared three traits:
Ant64 has all three — deliberately.
Raster position is meaningful again. Scanlines are not abstract.
Effects can be synchronised to pixels, not frames.
You control memory, not draw calls.
Visuals can be driven by envelopes, LFOs, or even raw audio data.
Overlapping DMA, self-modifying Copper lists, feedback loops — all possible.
This is the environment where:
Ant64 is not trying to look retro.
It is trying to behave like the machines that created culture, not content.
Important: The Ant64 family of home computers are at early design/prototype stage, everything you see here is subject to change.