The Ant64 — A Modern Classic Home Computer

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Inspired by the Amiga, Atari, and arcade systems of the 80s and 90s — but rebuilt from the ground up with today's silicon.

At its heart is FireStorm, a custom FPGA chipset delivering hardware sprites, tilemaps, vectors, copper effects, and a studio-grade audio engine with over 128 voices.

Ant64 isn't an emulator box. It's a new machine — designed for games, demos, synthesis, live performance, and creative computing.

The Ant64C expands this vision with DisplayPort 4K/60 output, extra chipset memory, traditional MIDI ports, and optical digital audio — turning Ant64 into a serious workstation for both developers and musicians.


This is what classic computing looks like when it never stopped evolving.


Why RISC-V?

RISC-V gives Ant64 a modern, open, future-proof brain. Its two cores divide responsibilities cleanly:

Core Role
Little Core Operating system · storage · networking · AntOS
Big Core Main program · processor emulation · workstation app

No vendor lock-in. No legacy baggage. Just a fast, predictable CPU designed to work with custom chips, not replace them.

It's the perfect partner for FireStorm, Pulse, and the rest of the chipset — letting software do what it's best at, and hardware do what software never could.


Musicians Will Want Ant64

Most modern music tools are designed to make music efficiently.

Very few are designed to make music inevitably.

The machines that defined entire musical movements — the C64, Atari ST, Amiga — did not succeed because they were perfect instruments. They succeeded because:

  1. They were affordable
  2. They were programmable
  3. They were immediate
  4. They behaved in interesting, sometimes surprising ways
  5. They blurred the line between instrument, computer, and toy

Ant64 intentionally recreates these conditions — not by nostalgia, but by architectural choice.

What Makes Ant64 Different for Musicians

  • Hardware timing, not software guesswork — notes, envelopes, modulation, and sequencing are all driven by deterministic hardware.
  • No plugin stack, no abstraction wall — sound generation is visible, memory-mapped, and controllable at a low level.
  • Sound and visuals are the same machine — music can literally drive graphics, and graphics can drive music, sample-accurately.
  • You can misuse it — Ant64 does not protect you from doing "the wrong thing". This is where new genres come from.
  • It grows with you — beginners can treat it like a groovebox; experts can treat it like a modular synthesizer with a CPU attached.

At its core, Ant64 is not just a workstation.

It is a platform where music is a first-class citizen, not an afterthought.

More about audio »


What is FireStorm?

FireStorm is designed to be the fastest possible way to manipulate memory, registers, and hardware state inside an FPGA system.

It feels closer to the Amiga's copper + blitter + 68k ecosystem than to any Linux-era CPU:

Feature FireStorm
Operand order src, dst — same as 68k
Register model Data vs Address — same split
Indirect forms (An)+, -(An) etc. — same forms
Loop instructions DBRA — same feel
Mental model You don't have to unlearn anything

Zero-Latency Hardware Control

FireStorm can:

  • Write palettes mid-scanline
  • Trigger blits on HBlank
  • Start audio envelopes sample-accurately
  • Chain Copper → FireStorm → Blitter in a single event

This is demo-coder heaven.

More about FireStorm »


Artists and Demo Coders Will Love Ant64

Every machine that spawned a demo scene shared three traits:

1. A visible raster
2. Hardware that could be driven "incorrectly"
3. Deterministic timing

Ant64 has all three — deliberately.

Why This Matters

  • You can see the beam — raster position is meaningful again. Scanlines are not abstract.
  • The Copper is back — effects can be synchronised to pixels, not frames.
  • The Blitter is exposed — you control memory, not draw calls.
  • Graphics and sound share timing — visuals can be driven by envelopes, LFOs, or even raw audio data.
  • Nothing stops you from doing the wrong thing — overlapping DMA, self-modifying Copper lists, feedback loops — all possible.

This is the environment where:

  • New visual languages emerge
  • Techniques are discovered accidentally
  • Hardware limitations become style

Ant64 is not trying to look retro.

It is trying to behave like the machines that created culture, not content.

More about graphics »


Find Out More

Important: The Ant64 family of home computers are at early design/prototype stage, everything you see here is subject to change.