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The Ant64

It's not a PC — it's a proper computer.

A modern computer inspired by the golden age of hardware creativity.

Ant64 is a brand-new computer designed from the ground up for games, music, demos, and creative computing — inspired by classic systems like the Amiga, Atari, arcade boards, and early workstations, but built with modern silicon.

It combines a powerful RISC-V CPU, a large FPGA-based custom chipset, and multiple dedicated microcontrollers — each doing what it does best.

This is not an emulator box. This is a real machine with real hardware personality.


Core Philosophy

  • Hardware-accelerated graphics and audio — in silicon, not software
  • Deterministic, low-latency behaviour — no surprises, no variance
  • Immediate, tactile interaction — the machine responds, not the OS
  • No GPU drivers, no shader compilers, no OS overhead
  • Built to last, repair, and recover

If the Amiga, Atari, and arcade engineers were designing a system today — this is what they'd build.


Architecture at a Glance

SG2000 — Main CPU

  • High-performance RISC-V processor
  • Runs the OS, games, tools, and processor emulation
  • Cached DDR3 system memory — 512MB
  • Treats the custom chipset as a memory-mapped device
  • Fast internal SD storage (like a built-in hard drive)

FireStorm — The Heart and Soul of Ant64

FireStorm is a large FPGA acting as a modern custom chipset — handling graphics, audio, DMA, and timing-critical operations entirely in hardware.

Graphics

Feature Detail
Hardware layers Up to 16
Layer types Tilemaps · sprites · vectors · text · command lists
Transforms Scaling · rotation · perspective
Pixel formats 3-bit · 6-bit · 9-bit palette · 12-bit · 18-bit
Raster effects Copper-style display lists
Depth Z-buffered layering (optional per layer)
Blitter Hardware blitter for fast memory moves and clears

Audio

  • Hardware-mixed multi-voice audio
  • Sample playback from DDR3 or flash
  • Live synthesis and DSP-style effects
  • Pitch-shifting without time-stretch
  • Designed for tracker, synth, and game audio workflows

FireStorm is fast, predictable, and always under your control.


Pulse Sequencer — Music & Input Controller

  • MIDI — IN / OUT / THRU + USB
  • Mouse support
  • Six analogue control dials
  • Dedicated round TFT display
  • Aggregates human input with ultra-low latency

Perfect for music, games, and creative tools.


Sticky — Safe 5V I/O

Handles classic controllers safely — Atari/C64, Sega pads, paddles and analogue controls — while electrically isolating the FPGA and main CPU.

Your vintage controllers are safe — and so is the system.


DeMon — The Supervisor Brain

DeMon is the silent guardian of Ant64:

  • Owns the keyboard and touchscreen
  • Network-enabled via ESP32-C5
  • JTAG access to both FPGA and CPU
  • NFC reader for instant system switching
  • Cartridge port for recovery, expansion, and personalities

Can reprogram everything — FireStorm, SG2000, Pulse, and Sticky.

If anything goes wrong — Ant64 can heal itself.


Personality Cartridges

Plug in a cartridge to:

  • Load a new FPGA "chipset"
  • Install a different OS
  • Simulate a classic computer or console
  • Provide game or ROM libraries
  • Reconfigure the system at boot

One machine. Many personalities.


Display and Output

  • HDMI — up to 1080p, HDR-capable
  • VGA — with classic timing support
  • Line-doubled / tripled rendering for pixel-perfect scaling
  • Raster effects, split screens, and layer reveals
  • Per-layer Z-buffer ignore for classic ordering tricks

From CRT-style visuals to modern flat panels — Ant64 does both.


Built for Creators

Ideal for: games · demos · music · retro development · hardware-accelerated tools

  • Immediate response
  • No driver hell
  • No GPU black boxes
  • Everything is inspectable and controllable

You don't fight the machine. You collaborate with it.


Why Ant64 Is Different

Ant64 Modern PCs
Modern 64-bit RISC-V x86/x64
Custom FPGA-based chipset Fixed-function GPU and drivers
Deterministic, predictable timing Variable latency and scheduling
Memory-mapped hardware devices Abstracted driver stacks
Hardware layers, blitter, and audio mixing Software pipelines and shaders
Designed for instant input response Input lag hidden behind OS layers
Recoverable and reprogrammable system Reinstall when things break
Built to be explored and understood Built to be opaque and managed

Ant64 gives creators direct access to hardware again. No driver hell. No black boxes. Not an appliance.

More details »

Important: The Ant64 family of home computers are at early design/prototype stage, everything you see here is subject to change.